Sabong Saga Whitepaper
  • ๐Ÿ”Sabong Saga Intro
  • ๐Ÿค”WHY do we need this?
  • ๐Ÿ’ŽGenesis Collection
  • ๐Ÿ›ก๏ธLegacy Collection
  • ๐ŸŽฎGameplay Overview
    • ๐ŸชถFeathers
    • ๐Ÿ“ŠBase Stats
    • ๐Ÿ”Secondary Stats
    • โš–๏ธStat Penalties
    • ๐ŸŒฑInnate Points
    • ๐Ÿ’ชGrit Points
    • ๐Ÿง Instinct System
    • ๐Ÿ”จCrafting
    • ๐ŸฃBreeding
  • ๐Ÿช™Utility Token
  • ๐ŸฅŠSabong Royale
  • ๐Ÿ› ๏ธDevelopment Phases and Timeline
    • ๐Ÿ’ก[Completed] Phase 0: Brainstorming and Ideation - November 2024
    • ๐Ÿ”—[Completed] Phase 1: Genesis Mint, Reveal Logic, and Blockchain Setup โ€” January 2025
    • ๐Ÿ›ก๏ธ[Ongoing] Phase 2: $COCK TGE and Legacy Minting โ€” Q1 2025
    • โš”๏ธ[Ongoing] Phase 3: Core Combat, Breeding, Crafting โ€” Q1 2025
  • ๐ŸคThe Team
    • โš™๏ธCore
    • ๐Ÿง Advisors
  • โš ๏ธDisclaimer
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  • โš™๏ธ Core Mechanics
  • ๐ŸŽฒ Crafting Gacha: Item Pool
  1. Gameplay Overview

Crafting

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Last updated 2 months ago

The Crafting System in Sabong Saga introduces a dynamic way for players to engage with the game economy by creating various items that enhance gameplay.

Crafting involves using materials and resources to build items that offer advantages across different functions, whether in gameplay, breeding, or the broader ecosystem.

Initially, this system focuses on crafting food items used in the Daily Feed, with plans to expand into more complex recipes and items in future updates.

โš™๏ธ Core Mechanics

  • Food Items: The initial phase of crafting will focus on food items that affect chicken affection and provides temporary stat boosts.

  • Required Resources: Crafting consumes Feathers and $COCK, transforming them into valuable in-game items and utilities essential for progression and strategy.

  • Randomized Crafting (Gacha-Style): In the initial phase, food crafting will follow a Gacha model, where players receive randomized food items upon crafting. However, in future updates, players will be able to craft specific food items through structured recipes.

  • Vertical Crafting: In later updates, players will be able to craft lower-tier items into higher tiers. However, higher-tier crafting may have a failure chance, making it a risk-reward system for those aiming for premium items.

  • Instinct-Based Food Preferences: Chickens have unique Instincts that influence how they respond to different food items. Feeding them the wrong food may result in reduced effectiveness or even negative effects.

๐ŸŽฒ Crafting Gacha: Item Pool

Hereโ€™s what you can currently pull from the Crafting Gacha in Sabong Saga ๐Ÿ‘‡

Item Name
+ Stat
Disliked By

๐Ÿช Attack Cookie

+5 Attack

Aggressive, Tenacious, Vicious

๐Ÿ›ก๏ธ Defense Cookie

+5 Defense

Steadfast, Unyielding, Versatile

โšก Speed Cookie

+5 Speed

Swift, Adaptive

๐Ÿ”ฅ Cockrage Cookie

+5 Cockrage

Reckless, Blazing

๐Ÿฆพ Ferocity Cookie

+5 Ferocity

Elusive, Enduring

๐Ÿ’จ Evasion Cookie

+5 Evasion

Resolute, Bulwark

๐Ÿ’– Vitality Cookie

+15 HP

Stalwart, Relentless

โœจ Ultimate Random Cookie

+8 to any random stat or +25 HP

No dislikes

The Crafting System not only enriches the gameplay experience but also adds depth to the strategic elements of Sabong Saga. By carefully selecting and crafting items, players can tailor their chickens' abilities to better suit their competitive strategies.

Start Crafting Here ๐Ÿ‘‡ ๐Ÿ”—:

Browse crafted items on the Ronin Marketplace ๐Ÿ‘‡ ๐Ÿ”—:

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Sabong Saga Crafting
Sabong Saga Resources