⚔️Game Mechanics
Sabong Saga is built as an auto-battler, yet its true depth lies in the preparation that takes place before each match.
Success is determined not only by entering the arena but also by the strategies formed beforehand through feeding, equipping, and decision-making that shape every outcome.

🗡️ Battle Items
Battle Items add a strategic layer to every match, giving your chicken unique advantages during combat. Selecting and ordering them properly can make all the difference in battle.
Note: We are still early in the development of Battle Items, and many aspects are still subject to change as we refine the system. Additional Battle Items may also be introduced in future updates.
⚒️ Crafting Requirements
Ordinary Battle Item: 10 $COCK + 25 Shards + 50 Feathers
Premium Battle Item: 250 $COCK + 5 Shiny Shards + 1 Legendary Feather
Battle Items are designed to be affordable, as they play a key role in every battle. They function as consumables, meaning one craft produces one ERC-1155 item, which is consumed or burned after each use in battle.

🎯 Battle Item Selection Process
Before each battle, you’ll go through a quick setup phase to equip your chicken with items.
Move your Battle Items from your wallet to your backpack in the Inventory section.
Select your chicken for battle (Chicken Inventory)
Open the battle modal to begin setup
Pre-select 3 battle items (up to 5 with IAP)
Enter matchmaking
Once a match is found, you can view your opponent’s battle stats and equipped items.
Reorder your items before the fight (choose activation order for each round)
At <1500 MMR, item order is preset and cannot be changed
At 1500 MMR and above, you can manually reorder items before the battle starts
Battle begins — one item activates per round, in the order you set.



📜 Battle Item Index
Here are the currently available Battle Items. More items will be introduced in future updates.
Side Mirror
Reflect 25% of the damage received
Steel Plate
Reduce speed by 10%, increase defense by triple of the amount reduced
Joker
Swap 2 random stats between chickens for the current round
Garlic Belt
Increase HP by 20% and opponent chicken cannot heal nor regenerate health
Dracula’s Teeth
Heal 25% of damage dealt
Tari
Deals 15% more damage on jump attacks
Double-Edged Sword
Reduce defense by 10%, increase attack by triple of the amount reduced
Sugar Cubes
Increase speed by 69% but reduce speed by 4.2% for each successful attack
Concentration Talisman
Your attacks cannot be interrupted, increase damage by 4.2% for every successful attack
Eye of the Tiger
Reduce evasion by 10%, increase ferocity by triple of the amount reduced
Eyepatch
Critical strikes never miss. Each critical hit reduces enemy defense by 20% for the rest of the round
Shuriken
Increase dodge rate by 50% and fill rage bar to 100 on successful dodge.
Agimat
Evade fatal attacks thrice on the current round
Chamomile Tea
Your attacks generate 69% less cockrage for your opponent and reduce the critical chance of the opponent by half
Hot Kettle
Attacks received generate 125% more cockrage but your chicken will not generate cockrage per second
Four Leaf Clover
Add 36% chance to critically hit
Antigravity
Both chickens can't jump, increase peck damage by 30%
Liwayway’s Feather
Double 2 random cookie buffs
Takipsilim’s Feather
Neutralize 2 random enemy cookie buffs
Carrot Juice
If your chicken were to miss, deal a critical hit instead
As the game evolves, new Battle Items will be added to diversify strategies, encourage experimentation, and keep the competitive meta fresh.
Stay tuned for updates and be ready to adjust your tactics as new tools enter the arena.

🍪 Feeding Cookies
The Chicken Feeding system allows players to enhance their chickens with temporary stat bonuses before entering battle. It also affects their Affection, increasing it when they enjoy the cookie or decreasing it when they don’t.
Here’s everything you need to know about feeding Cookies 👇
You can only get stat bonuses from up to four different Cookie types per chicken.
Each cookie type grants its bonus stat only once.
Bonus stats from Cookies last 12 hours from the time of usage.
Ultimate Cookies grant a random stat which blocks the same stat type from being fed again. Use them first and plan accordingly.
For example, if your Ultimate Cookie lands on Attack, the Attack Cookie will no longer provide a bonus stat.

⚡ Energy System
The energy system in Sabong Saga is directly tied to each chicken’s Health Points (HP). HP functions as the cooldown timer for each chicken. After battles, chickens lose HP and must regenerate it before they can fight again. Free daily heals serve as your Energy, allowing you to recover HP and re-enter battles.
Health Points (HP): Each chicken has a maximum HP value (e.g., 300 HP). The HP of your chicken will reflect its remaining HP after the last round of its previous battle.
Cooldown Dependency: The cooldown duration is directly proportional to the remaining HP of the chicken after battles. Lower HP results in a longer cooldown period.
Healing Options:
Free Daily Heals: Players can heal their chicken to full HP up to (x) times daily at the Health Center for free. The number of available heals will depend on how many chickens you have.
Heal In-App Purchases: Purchase different types of heals using RON tokens. The RON fee is tied to a fixed USD value.
Natural Regeneration: Chickens will slowly recover HP over time without using any resources, but this method takes the longest. Rarer chickens regenerate HP faster.
Heal Subscriptions: Players can subscribe to a Heal Subscription to receive 10 bonus free heals after every reset. Subscriptions are available in 7-day, 14-day, and 30-day options.
⚰️ Faint Mechanic (Genesis Chickens)
When a Genesis Chicken loses under the effect of Takipsilim, it enters a Faint status. This mechanic keeps the Genesis balanced in Leaderboard progression and shows that even immortals are not spared from the wrath of Takipsilim.
Here are the conditions and limitations for fainted chickens 👇
🔸 They can’t perform any ecosystem actions until the next reset at 00:00 UTC 🔸 They can’t be rubbed for Feathers 🔸 They still count toward daily heal allocation 🔸 Every consecutive faint extends the recovery time for Genesis Chickens
1st faint: 1 reset
2nd faint: 2 resets
3rd faint: 4 resets
4th+ faint: 7 resets
Reminder: Recovery duration returns to 1 reset once your chicken endures 1 reset without fainting.
Even immortals can fall sometimes!

☠️ Death Mechanic (Legacy & Ordinary Chickens)
The Death mechanic introduces permanent risk to battles. It brings risk-to-earn gameplay into Sabong Saga, where every battle carries the possibility of permanent loss.
Legacy and Ordinary chickens that trigger Takipsilim and lose will permanently die and be burned from the supply, introducing a risk-to-earn mechanic.
Base Chance = 6.9%
Death Chance (%) = Base Chance + ((Current Population−Target Population)/Target Population)× Scaling Factor
If a chicken triggers Takipsilim, a warning will appear at the start of the match: “Takipsilim is watching this battle.” The affected chicken will then have a purple HP bar throughout the match.
Quitting or refreshing the page after this message appears does not affect the outcome of the battle.

🕯️ Takipsilim's Mercy
Takipsilim’s Mercy protects chickens from being punished during their early battles at the start of each season. Under this effect, chickens will not be burned by Takipsilim for their first 20 matches.
This applies to both Ordinary and Legacy chickens, allowing players to test and experience them freely without fear of loss. The feature encourages players to explore different strategies, team compositions, and playstyles at the beginning of every season.
Important Note:
The effect applies even if a chicken has already fought more than 20 times before the current season.
Only battles fought within the ongoing season count toward the 20-match limit.
Make the most of Takipsilim’s Mercy while it lasts!

💌 The Chicken Affection System
Your chickens now have an affection bar that increases as you take care of them, feed them well, and earn their favor. Affection directly affects battle performance and the rewards you receive. The higher the affection, the greater the rewards.
The Affection System introduces a new layer of depth to our Metagame loop. The Law of Equivalent Value Exchange applies here, where chickens reward players based on the care and value invested in them.

Affection Level and Tiers
Chickens can now express their emotions, ranging from Stressed to Loyal. A chicken’s affection level directly affects its battle performance and the rewards you receive.
Loyal
90-100
×4
×2
×1
-3%
+0.70%
+ Instinct bonuses added!
Happy
60-89
×2
×1
×1
-1.5%
+0.35%
None
Neutral
40-59
×1
×1
×2
0%
0%
None
Moody
11-39
×0.5
×0.5
×3
+2.5%
0%
None
Stressed
0-10
×0
×0
×4
+5%
0%
+ Instinct bonuses deducted!
Crystal Multiplier Note: The affection-based crystal multiplier (×1 to ×4) applies only to mortal chickens (Legacy & Ordinary) that die in battle. Genesis chickens that faint always receive a ×1 multiplier regardless of affection level.
Special Effect Note: The additional bonus will be a flat value (not a percentage). For example, an "Aggressive" chicken (normally +10% Attack) under the Loyal tier of affection will receive an additional +10 Attack bonus as a flat rate. For a Stressed chicken, the positive effects of its Instinct are removed.
Affection Decay
Just like real relationships, affection needs to be maintained! Chickens now experience a natural decay of -1.5 affection per hour. This decay is calculated on an hourly basis, so make sure to check in regularly to keep their spirits high.

Cookie Preferences
Chickens, like people, have their favorite treats! Each chicken's instinct dictates its cookie preferences, creating a fun strategic dilemma: do you optimize for stats or affection? Liked Cookies give +10 Affection, Disliked Cookies give -5 Affection, and Neutral Cookies give +5 Affection.
Here's a complete overview of cookie preferences! 👇
Aggressive
Defense
Attack
Speed, Vitality, Cockrage, Ferocity, Evasion
Steadfast
Attack
Defense
Speed, Vitality, Cockrage, Ferocity, Evasion
Swift
Vitality
Speed
Attack, Defense, Cockrage, Ferocity, Evasion
Stalwart
Speed
Vitality
Attack, Defense, Speed, Cockrage, Ferocity, Evasion
Balanced
-
-
All cookies
Reckless
Defense
Cockrage
Attack, Speed, Vitality, Ferocity, Evasion
Resolute
Attack
Evasion
Defense, Speed, Vitality, Cockrage, Ferocity
Elusive
Vitality
Ferocity
Attack, Defense, Speed, Cockrage, Evasion
Tenacious
Speed
Attack
Defense, Vitality, Cockrage, Ferocity, Evasion
Unyielding
Cockrage
Defense
Attack, Speed, Vitality, Ferocity, Evasion
Vicious
Ferocity
Attack
Defense, Speed, Vitality, Cockrage, Evasion
Adaptive
Evasion
Speed
Attack, Defense, Vitality, Cockrage, Ferocity
Versatile
Cockrage
Defense
Attack, Speed, Vitality, Ferocity, Evasion
Relentless
Ferocity
Vitality
Attack, Defense, Speed, Cockrage, Evasion
Blazing
Evasion
Cockrage
Attack, Defense, Speed, Vitality, Ferocity
Bulwark
Attack
Evasion
Attack, Defense, Speed, Vitality, Cockrage, Ferocity
Enduring
Speed
Ferocity
Attack, Defense, Vitality, Cockrage, Evasion
Battle Fatigue
Battles also take a toll on your chicken’s affection! The more battles your chicken participates in each day, the more its affection will decrease.
Check below for the specific affection loss based on the number of battles fought! 👇
1-20
0
21-30
-3
31-40
-5
41+
-10
Raising Affection Levels
There are many different ways to increase your chicken’s affection, each reflecting how well you care for them and interact daily. From feeding to healing, every action strengthens your bond and improves their performance.
Feed Cookies: As mentioned, liked cookies give +10, neutral +5, and disliked -5. Ginger cookies always give +5.
Ultimate Cookie: A premium treat that always grants +12 affection.
Rub: A daily rub can give your chicken a significant +20 affection boost.
Ambrosia: Another daily treat that provides +10 affection.
Heals (Paid & Subscription): Healing your chicken through in-app purchases or subscriptions will also grant a +5 affection bonus.
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