๐ŸฃBreeding

The Breeding System in Sabong Saga enables players to pair their chickens to produce unique offspring, combining the genetics, stats, and instincts of the parent chickens. This system is designed to enrich the gameplay experience by allowing strategic breeding decisions that influence the next generation of chickens.

โš™๏ธ Core Mechanics

  • Unlimited Breeding: There is no maximum limit on the number of times a chicken can breed.

  • Breeding State: Chickens engaged in breeding enter a 'Breeding State' during which they cannot participate in other activities.

  • Progressive Cooldown & Cost: Both cooldown duration and breeding costs increase as a chickenโ€™s Breeding Count (BC) goes up.

  • Dynamic Breeding Costs: Breeding costs adjust based on the total chicken population, increasing when the supply is high and decreasing when it's low.

  • Resource Requirements: Breeding requires both $COCK and Feathers. The $COCK cost is tied to a specific USD value to maintain economic balance.


โณ Breeding State

Once a chicken undergoes the breeding process, it will enter Breeding State. During this time, the following restrictions will apply:

  • Cannot participate in battles

  • Cannot be rubbed for Feathers

  • Cannot be fed daily

  • Cannot perform any actions (e.g., battle, generate feathers, gain ecosystem rewards)

When two chickens breed, their individual BC values determine the total cooldown.

  • Example: 0 BC + 0 BC chickens = 2 days cooldown

  • Example: 1 BC + 2 BC chickens = 5 days cooldown (2 + 3)

  • Example: 5 BC + 0 BC chickens = 13 days cooldown (12 + 1)

The chicken will remain unavailable for any activity during its Breeding State. After the cooldown period, the chicken will become available again for use in the game and also receive โ€˜Ninunoโ€™ rewards.


๐Ÿ’ฐ Breeding Cost

The cost of breeding will increase progressively based on the number of times a chicken has been bred.

  • A dynamic breeding fee will be implemented, meaning both the $COCK dollar value and Feather cost will be dynamic, updating based on overall chicken population levels.

  • Feathers will be burned upon use, while all $COCK spent will be directed to the treasury / in-game rewards.

Take note: The breeding costs listed are per chicken. The total breeding cost will be the combined cost of both chickens involved in the breeding.


๐Ÿฅš Egg Hatching

The standard egg hatching time is 7 days, but breeding items can be used to reduce the incubation period or enhance hatching outcomes.

  • Special Breeding Item: "Divine Incubator" โ€“ Instantly hatches an egg

  • Recipe: [X] Legendary Feathers + [Y] Rare Crystals + [Z] $COCK


๐Ÿงฌ Genetic Inheritance System

Each chicken in Sabong Saga is composed of seven distinct body parts, and each part carries a set of inheritable traits. These traits are categorized into dominant and recessive genes.

  • Dominant traits (P) have a 75% chance of being inherited.

  • The dominant trait (P) is the current body part on the chicken.

  • Recessive traits (H1, H2, H3) each have a 25% chance of being inherited.

  • Recessive traits are hidden and may appear in future offspring through breeding.

Parent 1 Genes
Chance to Inherit
Parent 2 Genes
Chance to Inherit

P

37.5%

P

37.5%

H1

9.4%

H1

9.4%

H2

2.3%

H2

2.3%

H3

0.8%

H3

0.8%


๐Ÿงช Instinct Inheritance System

Every chicken in Sabong Saga comes with a unique Instinct, a trait that influences how they perform in battle. When breeding, your offspring has a chance to inherit one of the 17 known instincts.

When two chickens breed:

  • Each parentโ€™s instinct is given a 1.5x weight

  • All remaining instincts are assigned a 1x weight

  • Thereโ€™s an 8.33% chance to inherit each parentโ€™s instinct, and a 5.56% chance for any of the remaining instincts.

  • One instinct is randomly chosen for the offspring, based on these weighted chances

This means that each parentโ€™s instinct has a higher probability of being passed on, but itโ€™s never guaranteed. The system still leaves room for variety and surprise.


๐Ÿ’ช Innate Points Inheritance System

During breeding, the system selects Innate Stats from the parent chickens. Each stat will randomly use one parent as its base. After that, each stat rolls a random modifier ๐Ÿ‘‡

โž• Maximum increase: +10

โž– Maximum decrease: -15

This keeps breeding dynamic and unpredictable, while still respecting parent IPs.

Hereโ€™s an example ๐Ÿ‘‡

ATK
DEF
SPD
HP
Total IP

Parent 1

40

40

30

20

130

Parent 2

40

30

40

30

140

The system selects Innate Stats from the parent chickens.

Selected Stats ๐Ÿ”ฝ

ATK
DEF
SPD
HP

40

40

30

20

Now letโ€™s roll some modifiers based on the random min-max ยฑ range per stat! ๐Ÿ‘‡

ATK
DEF
SPD
HP

+3

-2

+1

-4

Offspringโ€™s IP becomes ๐Ÿ”ฝ

ATK
DEF
SPD
HP
Offspring Total IP

43 โ†’ Capped at 40

38

31

16

125

Each breed carries both risk and potential. A little loss, a little gain. Itโ€™s a gamble! ๐ŸŽฒ


Start Breeding Here ๐Ÿ‘‡ ๐Ÿ”— : Sabong Saga Breeding

Browse chickens on the Ronin Marketplace ๐Ÿ‘‡ ๐Ÿ”— : Sabong Saga Chickens

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