๐ฃBreeding
The Breeding System in Sabong Saga enables players to pair their chickens to produce unique offspring, combining the genetics, stats, and instincts of the parent chickens. This system is designed to enrich the gameplay experience by allowing strategic breeding decisions that influence the next generation of chickens.
โ๏ธ Core Mechanics
Unlimited Breeding: There is no maximum limit on the number of times a chicken can breed.
Breeding State: Chickens engaged in breeding enter a 'Breeding State' during which they cannot participate in other activities.
Progressive Cooldown & Cost: Both cooldown duration and breeding costs increase as a chickenโs Breeding Count (BC) goes up.
Dynamic Breeding Costs: Breeding costs adjust based on the total chicken population, increasing when the supply is high and decreasing when it's low.
Resource Requirements: Breeding requires both $COCK and Feathers. The $COCK cost is tied to a specific USD value to maintain economic balance.

โณ Breeding State
Once a chicken undergoes the breeding process, it will enter Breeding State. During this time, the following restrictions will apply:
Cannot participate in battles
Cannot be rubbed for Feathers
Cannot be fed daily
Cannot perform any actions (e.g., battle, generate feathers, gain ecosystem rewards)

When two chickens breed, their individual BC values determine the total cooldown.
Example: 0 BC + 0 BC chickens = 2 days cooldown
Example: 1 BC + 2 BC chickens = 5 days cooldown (2 + 3)
Example: 5 BC + 0 BC chickens = 13 days cooldown (12 + 1)
The chicken will remain unavailable for any activity during its Breeding State. After the cooldown period, the chicken will become available again for use in the game and also receive โNinunoโ rewards.
๐ฐ Breeding Cost
The cost of breeding will increase progressively based on the number of times a chicken has been bred.
A dynamic breeding fee will be implemented, meaning both the $COCK dollar value and Feather cost will be dynamic, updating based on overall chicken population levels.
Feathers will be burned upon use, while all $COCK spent will be directed to the treasury / in-game rewards.

Take note: The breeding costs listed are per chicken. The total breeding cost will be the combined cost of both chickens involved in the breeding.
๐ฅ Egg Hatching
The standard egg hatching time is 7 days, but breeding items can be used to reduce the incubation period or enhance hatching outcomes.
Special Breeding Item: "Divine Incubator" โ Instantly hatches an egg
Recipe: [X] Legendary Feathers + [Y] Rare Crystals + [Z] $COCK

๐งฌ Genetic Inheritance System
Each chicken in Sabong Saga is composed of seven distinct body parts, and each part carries a set of inheritable traits. These traits are categorized into dominant and recessive genes.
Dominant traits (P) have a 75% chance of being inherited.
The dominant trait (P) is the current body part on the chicken.
Recessive traits (H1, H2, H3) each have a 25% chance of being inherited.
Recessive traits are hidden and may appear in future offspring through breeding.
P
37.5%
P
37.5%
H1
9.4%
H1
9.4%
H2
2.3%
H2
2.3%
H3
0.8%
H3
0.8%
๐งช Instinct Inheritance System
Every chicken in Sabong Saga comes with a unique Instinct, a trait that influences how they perform in battle. When breeding, your offspring has a chance to inherit one of the 17 known instincts.
When two chickens breed:
Each parentโs instinct is given a 1.5x weight
All remaining instincts are assigned a 1x weight
Thereโs an 8.33% chance to inherit each parentโs instinct, and a 5.56% chance for any of the remaining instincts.
One instinct is randomly chosen for the offspring, based on these weighted chances
This means that each parentโs instinct has a higher probability of being passed on, but itโs never guaranteed. The system still leaves room for variety and surprise.

๐ช Innate Points Inheritance System
During breeding, the system selects Innate Stats from the parent chickens. Each stat will randomly use one parent as its base. After that, each stat rolls a random modifier ๐
โ Maximum increase: +10
โ Maximum decrease: -15
This keeps breeding dynamic and unpredictable, while still respecting parent IPs.

Hereโs an example ๐
Parent 1
40
40
30
20
130
Parent 2
40
30
40
30
140
The system selects Innate Stats from the parent chickens.
Selected Stats ๐ฝ
40
40
30
20
Now letโs roll some modifiers based on the random min-max ยฑ range per stat! ๐
+3
-2
+1
-4
Offspringโs IP becomes ๐ฝ
43 โ Capped at 40
38
31
16
125
Each breed carries both risk and potential. A little loss, a little gain. Itโs a gamble! ๐ฒ
Start Breeding Here ๐ ๐ : Sabong Saga Breeding
Browse chickens on the Ronin Marketplace ๐ ๐ : Sabong Saga Chickens
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