🐣Breeding

The Breeding System in Sabong Saga enables players to pair their chickens to produce unique offspring, combining the genetics, stats, and instincts of the parent chickens. This system is designed to enrich the gameplay experience by allowing strategic breeding decisions that influence the next generation of chickens.

⚙️ Core Mechanics

  • Unlimited Breeding: There is no maximum limit on the number of times a chicken can breed.

  • Breeding State: Chickens engaged in breeding enter a 'Breeding State' during which they cannot participate in other activities.

  • Progressive Cooldown & Cost: Both cooldown duration and breeding costs increase as a chicken’s Breeding Count (BC) goes up.

  • Dynamic Breeding Costs: Breeding costs adjust based on the total chicken population, increasing when the supply is high and decreasing when it's low.

  • Resource Requirements: Breeding requires both $COCK and Feathers. The $COCK cost is tied to a specific USD value to maintain economic balance.


Breeding State

Once a chicken undergoes the breeding process, it will enter Breeding State. During this time, the following restrictions will apply:

  • Cannot participate in battles

  • Cannot be rubbed for Feathers

  • Cannot be fed daily

  • Cannot perform any actions (e.g., battle, generate feathers, gain ecosystem rewards)

When two chickens breed, their individual BC values determine the total cooldown.

  • Example: 0 BC + 0 BC chickens = 2 days cooldown

  • Example: 1 BC + 2 BC chickens = 5 days cooldown (2 + 3)

  • Example: 5 BC + 0 BC chickens = 13 days cooldown (12 + 1)

The chicken will remain unavailable for any activity during its Breeding State. After the cooldown period, the chicken will become available again for use in the game and also receive ‘Ninuno’ rewards.


💰 Breeding Cost

The cost of breeding will increase progressively based on the number of times a chicken has been bred.

  • A dynamic breeding fee will be implemented, meaning both the $COCK dollar value and Feather cost will be dynamic, updating based on overall chicken population levels.

  • Feathers will be burned upon use, while all $COCK spent will be directed to the treasury / in-game rewards.

Take note: The breeding costs listed are per chicken. The total breeding cost will be the combined cost of both chickens involved in the breeding.


🥚 Egg Hatching

The standard egg hatching time is 7 days, but breeding items can be used to reduce the incubation period or enhance hatching outcomes.

  • Special Breeding Item: "Arcane Incubator" – Instantly hatches an egg

  • This is a rare breeding item that can only be obtained at a low chance when crafting a common incubator.


🧬 Genetic Inheritance System

Each chicken in Sabong Saga is composed of seven distinct body parts, and each part carries a set of inheritable traits. These traits are categorized into dominant and recessive genes.

  • Dominant traits (P) have a 75% chance of being inherited.

  • The dominant trait (P) is the current body part on the chicken.

  • Recessive traits (H1, H2, H3) each have a 25% chance of being inherited.

  • Recessive traits are hidden and may appear in future offspring through breeding.

Parent 1 Genes
Chance to Inherit
Parent 2 Genes
Chance to Inherit

P

37.5%

P

37.5%

H1

9.4%

H1

9.4%

H2

2.3%

H2

2.3%

H3

0.8%

H3

0.8%


🧪 Instinct Inheritance System

Every chicken in Sabong Saga comes with a unique Instinct, a trait that influences how they perform in battle. When breeding, your offspring has a chance to inherit one of the 17 known instincts.

When two chickens breed:

  • Each parent’s instinct is given a 1.5x weight

  • All remaining instincts are assigned a 1x weight

  • There’s an 8.33% chance to inherit each parent’s instinct, and a 5.56% chance for any of the remaining instincts.

  • One instinct is randomly chosen for the offspring, based on these weighted chances

This means that each parent’s instinct has a higher probability of being passed on, but it’s never guaranteed. The system still leaves room for variety and surprise.


💪 Innate Points Inheritance System

During breeding, the system selects Innate Stats from the parent chickens. Each stat will randomly use one parent as its base. After that, each stat rolls a random modifier 👇

➕ Maximum increase: +10

➖ Maximum decrease: -15

This keeps breeding dynamic and unpredictable, while still respecting parent IPs.

Here’s an example 👇

ATK
DEF
SPD
HP
Total IP

Parent 1

40

40

30

20

130

Parent 2

40

30

40

30

140

The system selects Innate Stats from the parent chickens.

Selected Stats 🔽

ATK
DEF
SPD
HP

40

40

30

20

Now let’s roll some modifiers based on the random min-max ± range per stat! 👇

ATK
DEF
SPD
HP

+3

-2

+1

-4

Offspring’s IP becomes 🔽

ATK
DEF
SPD
HP
Offspring Total IP

43 → Capped at 40

38

31

16

125

Each breed carries both risk and potential. A little loss, a little gain. It’s a gamble! 🎲


🔮 Breeding Items

Itching to hatch those perfect chickens? Your breeding toolkit is about to level up! Breeding items are about to deepen strategy, amplify inheritance, and speed up your path to standout chickens.

Item
Effect

Soulknot

Guarantees the inheritance of 3 out of 7 random Innate Points from a parent

Randomizer

Chicken has Random P, H1, H2, H3 Genes

Random Breeding Item

Random Breeding Item

Gregor's Gift

Increase Parent's Primary Gene influence by 50%

Mendel's Memento

Increase Parent's recessive Genes Inheritance chance by 50%

Quentin's Talon

Increase Parent's Feet Genes Inheritance chance by 50%

Dragon's Whip

Increase Parent's Tail Genes Inheritance chance by 50%

Chibidei's Curse

Increase Parent's Body Genes Inheritance chance by 50%

All-seeing Seed

Increase Parent's Eyes Genes Inheritance chance by 50%

Chim Lac's Curio

Increase Parent's Beak Genes Inheritance chance by 50%

Suave Scissors

Increase Parent's Comb Genes Inheritance chance by 50%

Simurgh's Sovereign

Increase Parent's Wings Genes Inheritance chance by 50%

St. Elmo's Fire

Increase Parent's Instinct inheritance chance by 50%

Rainbow Rain

Increase Parent's Color Genes Inheritance chance by 50%

Cocktail's Beak

Increase Parent's Attack IP Genes Inheritance chance by 50%

Pos2 Pellet

Increase Parent's Defense IP Genes Inheritance chance by 50%

Fetzzz Feet

Increase Parent's Speed IP Genes Inheritance chance by 50%

Vananderen's Vitality

Increase Parent's Health IP Genes Inheritance chance by 50%

Pinong's Bird

Increase Parent's Cockrage IP Genes Inheritance chance by 50%

Ouchie's Ornament

Increase Parent's Ferocity IP Genes Inheritance chance by 50%

Lockedin State

Increase Parent's Evasion IP Genes Inheritance chance by 50%

Common Incubator

Decrease hatching time by 25%

Arcane Incubator

Instant Hatch

Selenium

Decrease Parent Breeding state by 25%

Selenium Pro

Instant breed

Only Incubators and Seleniums can be placed in the Both Parents item slot. All other items must be placed individually under Parent 1 Items or Parent 2 Items. You can still use Incubators and Seleniums again later during the Hatching Phase.

Start Breeding Here 👇 🔗 : Sabong Saga Breeding

Browse chickens on the Ronin Marketplace 👇 🔗 : Sabong Saga Chickens

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