🐣Breeding
The Breeding System in Sabong Saga enables players to pair their chickens to produce unique offspring, combining the genetics, stats, and instincts of the parent chickens. This system is designed to enrich the gameplay experience by allowing strategic breeding decisions that influence the next generation of chickens.
⚙️ Core Mechanics
Unlimited Breeding: There is no maximum limit on the number of times a chicken can breed.
Breeding State: Chickens engaged in breeding enter a 'Breeding State' during which they cannot participate in other activities.
Progressive Cooldown & Cost: Both cooldown duration and breeding costs increase as a chicken’s Breeding Count (BC) goes up.
Dynamic Breeding Costs: Breeding costs adjust based on the total chicken population, increasing when the supply is high and decreasing when it's low.
Resource Requirements: Breeding requires both $COCK and Feathers. The $COCK cost is tied to a specific USD value to maintain economic balance.

⏳ Breeding State
Once a chicken undergoes the breeding process, it will enter Breeding State. During this time, the following restrictions will apply:
Cannot participate in battles
Cannot be rubbed for Feathers
Cannot be fed daily
Cannot perform any actions (e.g., battle, generate feathers, gain ecosystem rewards)

When two chickens breed, their individual BC values determine the total cooldown.
Example: 0 BC + 0 BC chickens = 2 days cooldown
Example: 1 BC + 2 BC chickens = 5 days cooldown (2 + 3)
Example: 5 BC + 0 BC chickens = 13 days cooldown (12 + 1)
The chicken will remain unavailable for any activity during its Breeding State. After the cooldown period, the chicken will become available again for use in the game and also receive ‘Ninuno’ rewards.
💰 Breeding Cost
The cost of breeding will increase progressively based on the number of times a chicken has been bred.
A dynamic breeding fee will be implemented, meaning both the $COCK dollar value and Feather cost will be dynamic, updating based on overall chicken population levels.
Feathers will be burned upon use, while all $COCK spent will be directed to the treasury / in-game rewards.

Take note: The breeding costs listed are per chicken. The total breeding cost will be the combined cost of both chickens involved in the breeding.
🥚 Egg Hatching
The standard egg hatching time is 7 days, but breeding items can be used to reduce the incubation period or enhance hatching outcomes.
Special Breeding Item: "Arcane Incubator" – Instantly hatches an egg
This is a rare breeding item that can only be obtained at a low chance when crafting a common incubator.

🧬 Genetic Inheritance System
Each chicken in Sabong Saga is composed of seven distinct body parts, and each part carries a set of inheritable traits. These traits are categorized into dominant and recessive genes.
Dominant traits (P) have a 75% chance of being inherited.
The dominant trait (P) is the current body part on the chicken.
Recessive traits (H1, H2, H3) each have a 25% chance of being inherited.
Recessive traits are hidden and may appear in future offspring through breeding.
P
37.5%
P
37.5%
H1
9.4%
H1
9.4%
H2
2.3%
H2
2.3%
H3
0.8%
H3
0.8%
🧪 Instinct Inheritance System
Every chicken in Sabong Saga comes with a unique Instinct, a trait that influences how they perform in battle. When breeding, your offspring has a chance to inherit one of the 17 known instincts.
When two chickens breed:
Each parent’s instinct is given a 1.5x weight
All remaining instincts are assigned a 1x weight
There’s an 8.33% chance to inherit each parent’s instinct, and a 5.56% chance for any of the remaining instincts.
One instinct is randomly chosen for the offspring, based on these weighted chances
This means that each parent’s instinct has a higher probability of being passed on, but it’s never guaranteed. The system still leaves room for variety and surprise.

💪 Innate Points Inheritance System
During breeding, the system selects Innate Stats from the parent chickens. Each stat will randomly use one parent as its base. After that, each stat rolls a random modifier 👇
➕ Maximum increase: +10
➖ Maximum decrease: -15
This keeps breeding dynamic and unpredictable, while still respecting parent IPs.

Here’s an example 👇
Parent 1
40
40
30
20
130
Parent 2
40
30
40
30
140
The system selects Innate Stats from the parent chickens.
Selected Stats 🔽
40
40
30
20
Now let’s roll some modifiers based on the random min-max ± range per stat! 👇
+3
-2
+1
-4
Offspring’s IP becomes 🔽
43 → Capped at 40
38
31
16
125
Each breed carries both risk and potential. A little loss, a little gain. It’s a gamble! 🎲
🔮 Breeding Items
Itching to hatch those perfect chickens? Your breeding toolkit is about to level up! Breeding items are about to deepen strategy, amplify inheritance, and speed up your path to standout chickens.
Soulknot
Guarantees the inheritance of 3 out of 7 random Innate Points from a parent
Randomizer
Chicken has Random P, H1, H2, H3 Genes
Random Breeding Item
Random Breeding Item
Gregor's Gift
Increase Parent's Primary Gene influence by 50%
Mendel's Memento
Increase Parent's recessive Genes Inheritance chance by 50%
Quentin's Talon
Increase Parent's Feet Genes Inheritance chance by 50%
Dragon's Whip
Increase Parent's Tail Genes Inheritance chance by 50%
Chibidei's Curse
Increase Parent's Body Genes Inheritance chance by 50%
All-seeing Seed
Increase Parent's Eyes Genes Inheritance chance by 50%
Chim Lac's Curio
Increase Parent's Beak Genes Inheritance chance by 50%
Suave Scissors
Increase Parent's Comb Genes Inheritance chance by 50%
Simurgh's Sovereign
Increase Parent's Wings Genes Inheritance chance by 50%
St. Elmo's Fire
Increase Parent's Instinct inheritance chance by 50%
Rainbow Rain
Increase Parent's Color Genes Inheritance chance by 50%
Cocktail's Beak
Increase Parent's Attack IP Genes Inheritance chance by 50%
Pos2 Pellet
Increase Parent's Defense IP Genes Inheritance chance by 50%
Fetzzz Feet
Increase Parent's Speed IP Genes Inheritance chance by 50%
Vananderen's Vitality
Increase Parent's Health IP Genes Inheritance chance by 50%
Pinong's Bird
Increase Parent's Cockrage IP Genes Inheritance chance by 50%
Ouchie's Ornament
Increase Parent's Ferocity IP Genes Inheritance chance by 50%
Lockedin State
Increase Parent's Evasion IP Genes Inheritance chance by 50%
Common Incubator
Decrease hatching time by 25%
Arcane Incubator
Instant Hatch
Selenium
Decrease Parent Breeding state by 25%
Selenium Pro
Instant breed
Only Incubators and Seleniums can be placed in the Both Parents item slot. All other items must be placed individually under Parent 1 Items or Parent 2 Items. You can still use Incubators and Seleniums again later during the Hatching Phase.

Start Breeding Here 👇 🔗 : Sabong Saga Breeding
Browse chickens on the Ronin Marketplace 👇 🔗 : Sabong Saga Chickens
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