Sabong Saga Whitepaper
  • 🐔Sabong Saga Intro
  • ðŸĪ”WHY do we need this?
  • 💎Genesis Collection
  • ðŸ›ĄïļLegacy Collection
  • ðŸŽŪGameplay Overview
    • ðŸŠķFeathers
    • 📊Base Stats
    • 🐔Secondary Stats
    • ⚖ïļStat Penalties
    • ðŸŒąInnate Points
    • 💊Grit Points
    • 🧠Instinct System
    • ðŸ”ĻCrafting
    • ðŸĢBreeding
  • 🊙Utility Token
  • ðŸĨŠSabong Royale
  • 🛠ïļDevelopment Phases and Timeline
    • ðŸ’Ą[Completed] Phase 0: Brainstorming and Ideation - November 2024
    • 🔗[Completed] Phase 1: Genesis Mint, Reveal Logic, and Blockchain Setup — January 2025
    • ðŸ›Ąïļ[Ongoing] Phase 2: $COCK TGE and Legacy Minting — Q1 2025
    • ⚔ïļ[Ongoing] Phase 3: Core Combat, Breeding, Crafting — Q1 2025
  • ðŸĪThe Team
    • ⚙ïļCore
    • 🧠Advisors
  • ⚠ïļDisclaimer
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  1. Development Phases and Timeline

[Ongoing] Phase 3: Core Combat, Breeding, Crafting — Q1 2025

Combat System

  • Auto-Battle: Implement an auto-battle system using chicken stats such as HP, Speed, Attack, and Defense.

  • Basic Abilities: Add fundamental moves like Attack and Defend.

  • Instincts: Add instinct types (e.g., Aggressive, Defensive) that slightly alter outcomes by providing minor stat boosts.

More information will be shared about Breeding and Crafting after the Genesis Mint.

Previous[Ongoing] Phase 2: $COCK TGE and Legacy Minting — Q1 2025NextThe Team

Last updated 3 months ago

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