Sabong Saga Whitepaper
  • 🐔Sabong Saga Intro
  • ðŸĪ”WHY do we need this?
  • 💎Genesis Collection
  • ðŸ›ĄïļLegacy Collection
  • ðŸŽŪGameplay Overview
    • ðŸŠķFeathers
    • 📊Base Stats
    • 🐔Secondary Stats
    • ⚖ïļStat Penalties
    • ðŸŒąInnate Points
    • 💊Grit Points
    • 🧠Instinct System
    • ðŸ”ĻCrafting
    • ðŸĢBreeding
  • 🊙Utility Token
  • ðŸĨŠSabong Royale
  • 🛠ïļDevelopment Phases and Timeline
    • ðŸ’Ą[Completed] Phase 0: Brainstorming and Ideation - November 2024
    • 🔗[Completed] Phase 1: Genesis Mint, Reveal Logic, and Blockchain Setup — January 2025
    • ðŸ›Ąïļ[Ongoing] Phase 2: $COCK TGE and Legacy Minting — Q1 2025
    • ⚔ïļ[Ongoing] Phase 3: Core Combat, Breeding, Crafting — Q1 2025
  • ðŸĪThe Team
    • ⚙ïļCore
    • 🧠Advisors
  • ⚠ïļDisclaimer
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  1. Gameplay Overview

Innate Points

Each chicken is born with a unique set of Innate Points (IP) that determine its natural aptitude in the four categories: HP, Speed, Attack, and Defense.

  • Innate stats for each chicken are randomly generated for each category, with a range of 0 to 40 for each category.

  • For example: A chicken with high Innate Points in Attack will excel in dealing damage, while one with high Speed will attack more frequently.

  • The total IP across all categories for a single chicken is capped at 120 (average of 30 per stat). This applies to Genesis and Legacy chickens only.

  • Ordinary chickens produced through breeding will generate a total IP randomly between 0 to 160, with 160 as the maximum to keep bred chickens within a controlled range.

PreviousStat PenaltiesNextGrit Points

Last updated 2 months ago

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